FANDOM



Assamites----


Revenge is the ending of wrath, the beginning of peace. Only in vengeance can peace exist. They fear us, and rightly. We shall be their doom, and they know it. You too shall be feared, if you are found worthy. Guard these pages well, for they are truth and will show you the way. Resolve your heart; if you fail, you shall die with honour. You have already seen too much to turn back. Come.

Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.

 ----


Glossary
The Assamites use many terms which are not common among the rest of the Kindred.

The following glossary lists some of these terms.


Alumut Originally, the name for the Assamites' castle stronghold. Since the Treaty of Tyre, however, it has come to refer to the current location of the Master and elders of the clan. It is also used as a metaphor for the Assamite clan as a whole, especially the clan's spirit and ideals.
Amr The chief magician of the clan; one of the du'at.
Antitribu The group of Assamites who escaped the Curse and allied themselves with the Sabbat.
Asabiyya The Assamite tradition of loyalty to the clan and to other clan members.
Caliph The military leader of the clan; one of the du'at.
Castellan An Assimite in charge of a location or group of Assamites away from Alamut.
Curse, the The Treaty of Tyre and the accompanying Tremere ritual which made Kindred Blood poisonous to the Assamites.
Du'at The three senior members of the clan ~~ the caliph, the vizier and the amr ~~ who are the Master's closest advisors.
Eagle's Nest, the Originally a translation of the name of Alamut, more recently applied to any of the secret havens of the Assamite elders, or to the leadership of the clan in general.
End Used as a verb by the Assamites. To end a kafir is to assassinate her.
En'esh The First City, known to other Kindred as Enoch, Uniech, Enkil or by various other names.
Fida'i The title given to newly-embraced Assamites, who are serving a seven-year apprenticeship at Alamut.
Haqim The ancestral Assamite; his name is also spelled Hachem, Hashem, A'shem, and (wrongly) Hassan or Hussein by some European sources.
Haqim, children of The Assamite Clan.
Heartblood The collected blood of fallen Assamites, kept at Alamut and used in the clan's most holy ceremonies.
Hijra "Emigration"; the current state of the clan as it establishes new power bases and works to free itself from the Curse.
Ikhwan The Assamite tradition of brotherhood.
Jihad An Arabic term applied to any holy war. Assamites use the word to describe their legendary task of destroying all other vampires, and, by extension, to refer to their whole birthright and position within Kindred society. Not to be confused with the Kindred term Jyhad, which refers to the machinations of the Antediluvians against one another.
Kadd The Assamite tradition of vengeance.
Kafir Literally "infidels"; the Assamites apply this term to non-Assamite Kindred.
Khabar Literally "tradition"; the Assamite belief system and code of honour.
Khayyin Caine, the first vampire.
Khayyin, get of All vampires except the Assamites.
Kufr An Islamic term for heresy, unbelief, and ingratitude. The Assamites use the word to refer to the principles of the Camarilla.
Mumin The Assamite tradition of faith.
Munafiqun Literally "hypocrites"; this is an Assamite nickname for the Camarilla.
Muruwa The Assamite code of honour.
Old Man, the Also known as the Old Man of the Mountain. The Master of the clan.
One, to become To rise in power through the Path of Blood until one becomes equal in power to Haqim ~~ in short, to become Second Generation through diablerie or some similar practice.
One, the Haqim. This term is normally used in a ritual contex, and has mistakenly been assumed to refer to Caine.
Path of Blood Diablerie: the drinking of the blood of older vampires to gain their power.
Rafiq "Comrade(s)"; the Assamites' word for themselves.
Scribe A contemptuous term applied by the clan's warriors to a non-warrior.
Shahid An Arabic word for a religious martyr. Assamites tricked to their doom by false contracts are known by this title. Some extreme militants use this term for the whole clan, in reference to the Curse.
Silsila The elders and other respected individuals of the clan, who act as a priesthood for the Path of Blood and as Castellans for bases away from Alamut.
Tajdid Literally "revival"; the research program dedicated to freeing the Assamites from the Curse.
Taqiyya The Assamite art of disguise and impersonation; also, the clan tradition of secrecy.
Tyre, Treaty of The agreement between the Camarilla and the Assamites concluded in 1522, whereby the Assamites surrendered the ability to commit diablerie.
Umma The Assamite tradition of community. The word also refers to the hoped-for reconciliation of clan and antitribu.
Unconquered, the The name by which the Assamite antitribu call themselves.
Vizier The chief scholar and main political mediator of the clan; one of the du'at.


History

We are the oldest of clans ~~ far older than the fools of the Camarilla. They had not yet gathered themselves into clans when the Assamites were born, and their vaunted council was millennia in the future.

It began in the first city, which we call En'esh. Here, Khayyin ceased his wandering and begat the Second Generation, whose number was five. The kafir speak of three, but five was their true number. For it was in En'esh that Haqim our ancestor lived, and where we, his children, were born.

Haqim was the lord of the armies of En'esh, a great and noble warrior, beloved of the king and feared and loved by the people. He saw how the wanderer Khayyin entered the city with lies, and forced the king and queen to his will. He saw, though Khayyin knew it not, how they were made immortal by Khayyin, and how they were taught, and he knew the great evil that would spread from them. He knew that priests could not stop this evil, nor armies, nor city walls, and he was greatly troubled.

He gathered to him certain of the soldiers whose hearts he knew, and they came upon the king and queen by day, and slew them and cut off their heads, and gathered up their blood in a goblet. Then with his own hand did our ancestor cut his throat, and watched his blood as it flowed away. When the last of his strengh was leaving him, the soldiers gave him the cup to drink, and though he as sorely wounded, he did not die.

Certain soldiers were afraid, and feared that our ancestor would be tainted as the king and queen were tainted, but he reassured them, saying "Be not afraid, for my purpose is true, and I shall use the beast's own strength against it." And the soldiers rejoiced, and freely gave of their blood that Haqim might live and be strong.

That night, Khayyin arose from where he lay, since he was hidden and the soldiers could not find him. When he beheld what had become of the king and queen he grew angry, and fell upon the soldiers like a daemon, tearing their bodies assunder. Haqim arose and fought against him; all through the night they struggled, but Haqim was still young in Blood and sore from his Change, and Khayyin prevailed. He drained Haqim and flung him on the sand, and when the sun rose he fled to his hiding place.

When he was gone the soldiers covered Haqim with a cloak, and shut him in a casket, and took him from the city. They had yet some blood from the king and queen, and with this our ancestor was healed, though for many months he was sorely wounded. For a long time they traveled, until they came to the far mountains where Khayyin would not find them. There, they built a great and secret fortress which they called Alamut, the Eagle's Nest, for it was lofty and strong. Haqim rested and tended his wounds, and grew stronger in the Blood. Certain of his soldiers, whom he found worthy, he made of the Blood also, and bade them make war upon Khayyin and his progeny, that their evil should not taint the earth.

For Haqim knew that Khayyin would make more children in the First City, and indeed he did so. These were the three whom the munafiqun call the Second Generation. They knew not of the king and queen, for Khayyin would not affright them with their own mortality, and knew not that Haqim yet lived.

That is the true story of Khayyin the wanderer and Haqim our Ancestor, and it is the true beginning of us all.




The CurseAs the centuries passed and the kafir banded together in thier farce called the Camarilla, those Clans that refused to join split off into the Sabbat. This left our rafiq in a very properous position of being hired by both the Camarilla and the Sabbat to end their enemies, even enemies within their own ranks. The Children of Haqim grew strong beyond belief, as the price for their services was the Blood of those slain.

Despite the inner strife taking place within the Camarilla, once they began to meet together, the munafiqun began to see the truth. Despite the lies they told each other, their eyes were opened, and they saw how they were used, and how strong had become the Children of Haqim. Just as fables are told of secret demons growing stronger with each telling, so did the kafir tell stories of the Assamites, making us into great and terrible demons in their imagination. So great did their fear become that they could no longer live under the same stars with the Children of Haqim, and they made war upon us.

Although Haqim's children had grown strong, the kafir turned the Assamite's mortal allies against them and made repeated attempts at storming Alamut. We managed to turn them away time and again, but we grew weaker with each attack. At last, a kafir Nosferatu was captured in the very heart of Alamut, and the Children of Haqim kenw that defeat had come.

This was the darkest hour, when the shame and the woe of Haqim's children were known to all the munafiqun. The Master of Alamut sent to the Camarilla, speaking words of peace, and in the city of Tyre a treaty saved the rafiq from destruction, but the cost of our salvation was a terrible one. The whole of the clan submitted itself to the sorcery of the Tremere warlocks, so that the Blood of Khayyin's get would be as poison to us forever.

No more could we walk the Path of Blood and become One with the Ancestor. This is our Curse, and the greatest of our many sorrows.




Present TimesThese are dark times, O beloved, and the Children of Haqim are weak. Yet our weakness is our shield, for now that we may no longer walk the Path of Blood, the munafiqun have less fear of us. They hold back their spears from the wounded lion, thinking not that it's wounds shall heal. They believe the rafiq to be conquered, and the wolf to have become a mere dog.

Thus, they come to old Alamut increasingly to seek the doom of their enemies, and willingly pay with their own Blood, for they know ~~ so they believe ~~ that the Path of Blood is closed to us. Our weakness is our shield, and our usefulness our stockade; it is clear that we shall never be destroyed, for the folly of the kafir shall always save us.

And there are those Children of Haqim who remain Unconquered. Though many have turned their backs upon us, we are no more enemies than we are friends. They still walk the Path of Blood, and it may be that through the Unconquered ones our own feet may turn back to the footsteps of Haqim. Yet before the umma be restored, they must forsake their alliances among the munafiqun and rededicate themselves to our holy task.

Thus it remains. We are feared and hunted, and at the same time we are sought out for our skills. We endure, and await the day when our strength is rebuilt.




Joining the Assamite Clan{| border="0" cellpadding="0" cellspacing="0" width="600" | colspan="3"| As with everything else, the decision to Embrace a mortal is made by the clan as a whole, and not by an individual clan member. This does not mean, as it does with the Tremere, that the clan recruits rarely and is slow to recover losses. Through centuries of strife and danger the Assamites have developed a recruiting program which is more effective than that of any other clan and ensure that only the best prospects are Embraced.

Part of the duty of Assamites out in the mortal world is to look for possible recruits. Originally, the clan only Embraced males of Middle Eastern and Indian ethnic stock. The first female Assamite was Embraced in 1746, but it was another 150 years before Europeans were admitted. Now, any candidate who shows promise may be considered. |- | align="left" valign="top"|Selection | width="10"| | align="left"|The clan looks for a number of qualities in potential neonates. First and foremost, they must be very highly skilled in one or more forms of personal combat, with a proven ability to kill effectively. This requirement is waived in the case of specialists, who must instead be highly skilled in the areas required by the clan. Secondly, they must have a psychological profile which enables them to kill those who are presented to them as enemies without suffering any psychological damage in the process. They must be able to detach themselves from the destruction they cause and be secure in the knowledge that their acts are justified as acts of war. Finally, they must have the capacity for intense loyalty, and at least the potential for sympathy with the beliefs and goals of the clan. |- | align="left" valign="top"| | width="10"| | align="left"|A prospect may be watched for several years before being approached. It is customary for senior Assamites to watch prospects identified by junior clan members for a while before a decision is made. Once made, though, the decision is as irrevocable as any made by the Assamites. The prospect is conducted to Alamut by some means or another and training begins. |- | align="left" valign="top"|Training | width="10"| | align="left"|The mortals are trained in groups, and the first stage of training is for them to learn each other's skills. The recruits serve at Alamut for seven years ~~ as guards and menials, and as a Herd for the rafiq who reside there. They are inducted into the outer mysteries of the Path of Blood, becoming ghouls near the end of their training and learning how to handle the superhuman powers conferred by Assamite Blood. |- | align="left" valign="top"|Embrace | width="10"| | align="left"|At the end of the seven-year training period, the decision is made as to which of the prospects are worthy of the Embrace. This is carried out at a great ceremony, held at the same time each year, which all senior members of the clan attend. Every Assamite tries to return to Alamut for the Embrace; it is one fo the clan's most important rituals, and it is important that clan members are able to recognize one another by sight. The Embrace is given using the Heartblood of the clan, symbolizing the fact that the clan, rather than an individual sire, is the true focus of loyalty. |}




Clan Structure{| border="0" cellpadding="0" cellspacing="0" width="600" | colspan="3"| The Assamites, while emphasizing hierarchy, do not require the coercion of Blood Bonds as do similarly structured clans such as the Tremere. It's members rigidly adhere to clan rules out of a combination of lyalty, love, faith, fear and brainwashing. This process begins even before they are recruited and continues to the night when they meet Final Death. The Assamite indoctrination program may well be the most complete ever devised, and it's success can be traced back for millennia. |- | align="left" valign="top"|Fida'i | width="10"| | align="left"|Newly embraced neonates receive the title fida'i ~~ those who sacrifice themselves ~~ in token of their submission to the will of the clan. They remain at Alamut for a further seven years training to use their vampiric skills, learning the Assamite disciplines, and the second level of the teachings of Haqim. At the end of the seven years they are judged by the clan silsila to see if they are worthy of full clan membership. Rarely are any fida'i chosen to serve less than seven years, and some are sentenced to an additional seven if they have not appropriately completed their training. The ceremony of becoming rafiq is held at the same time as that of the Embrace. |- | align="left" valign="top"|Rafiq | width="10"| | align="left"|The Rafiq make up the rank and files of the Assamite, most serving outside of Alamut as assassins. They are always in touch with one another, and aware of the goings on at Alamut, mostly to ensure that no one undertakes a contract without someone else knowing about it. That way, if the rafiq fails to return, an investigation can be conducted to determine if there is a need for revenge. |- | align="left" valign="top"|Silsila | width="10"| | align="left"|These are the elders of the clan, the Keepers of the Blood. They act as a priesthood, instructing the fida'i in the Path of Blood, and guiding the rafiq in the footsteps of the Ancestor. Any Assamite may be appointed silsila by the Master and the du'at. |- | align="left" valign="top"|Du'at | width="10"| | align="left"|The du'at are the three most senior clan members aside from the Master. They serve as a council of advisors for the Master in their own fields of interest: military, political and magical. The military head of the Assamites has the title of caliph. He alone can overrule an assassination contract, and is the only allowed to call a Blood Hunt. The chief scholar has the title of vizier, and in addition to maintaining the search for knowledge, he acts as the political advisor to the Master. The third du'at is the amr, who is the chief magician of Alamut. He trains the rafiq in the various Disciplines, and oversees the quest to remove the Curse. |- | align="left" valign="top"|Master | width="10"| | align="left"|The Master of Alamut is the supreme head of the Assamite Clan. He appoints all important representatives after listening to the du'at. His leadership can only be taken by a challenge, and he picks the type of duel ~~ physical (mutual assassination), political (a vote by the clan) or magical ~~ so any challenger must be confidant of beating the incumbent Master in all three fields. The loser of a challenge is ritually executed and their blood added to the Heartblood. |}